Well, if things weren’t eventful enough for you in the last post I made, things certainly are in this. Take a deep breath!
After finishing up in Celadon, but before heading out, I went round the back of the Celadon Mansion, where a secret entrance allowed me to access a secret area of the building. This secret bit led up to the top floor, where a (secret) guy claiming to know anything and everything (secrets) was hanging around (I can’t verify his statements, we never did have a quiz together). It’s here I grabbed one of the more unique Pokémon one can find, an Eevee. Seeing as fellow Townie Brittany is such a cool cat (she made my new avatar!) and is a big fan of the little cutester, I named the critter after her.
Next up was to see how my Magikarp was going with the Daycare man. The useless brat was more than ready to evolve, so after carting the sod around a few matches (he only knows Tackle and Splash) I got the Gyrados I’d envisioned since I bought him off that salesman. I decided to drop Eeevee off at the Daycare for now, seeing as I don’t really have room in my squad, and ditching her in the PC would be a gesture that Brittany might see as a little cheeky.
Next up, I wanted to grab a Gastly and blaze through Pokémon Tower in Lavender Town. Gastly is my favourite evolution chain (as I probably mumble on a bit too much about) and I’ve been dying to get a hold of one.
After trouncing all the Channelers (with consummate ease) and whatnot in the Tower, and freeing poor mummy Marowak’s spirit, I met the fabled Jessie and James once again. I wiped the floor with them, and in doing so was treated to my Gastly evolving into a very sinister looking Haunter. Nice.
Picking up the Pokéflute from Mr. Fuji (nice man, has a big bald spot) I changed my plan a little and woke up that damn Snorlax blocking the path. After a bit of a struggle and a tense moment where it was on a slither of HP and still refused to be caught, I just about grabbed the sucker.
Heading back to see the Name Rater, I decided to give some funky names to some of my crew. I couldn’t think up of much, but I decided to name my Haunter “Boo”, akin to the aptly named baddies in Super Mario, and because that’s pretty much what ghosts do. I decided to name my Gyrados “Gary” because, well, my rival is called Douche, so there is no Gary.
At this point I put into action the plan I made for Boo’s move-set. Once she learnt Hypnosis, I taught her Dream Eater from a TM I grabbed off a random guy I met on my travels earlier. I also taught her Psychic, thanks to Mr. Psychic of Saffron. This gave her a pretty formidable move-set, which, when combined with her immunity to all physical attacks, makes for a Pokémon that will not go down easily. This was evidenced in my later exploits in Silph Co., my next target.
Silph Co. is surely one of the most confusing places in this game. The warp pads make it seem much bigger than it actually is (until you get the key card, that is). I pretty much trounced every Rocket trainer in there easily, with only a couple of quick dashes to the Pokémon Centre (which I soon sorted by stocking up on Revives after).
I was pretty surprised to bump into my rival once again, and this time he proved to be a little bit of a handful. Not because my squad isn’t strong enough, but because I hopped onto the warp pad before healing-up. I managed it, though, even with only half of a team left.
I am a little suspicious as to how he got so far in there without anyone so much as batting an eyelid. In fact, I’m almost certain he’s working with Team Rocket, which wouldn’t surprise me given his name.
After sending him packing, I was treated to another surprise by a Silph scientist in the same room, grateful for my rescue attempt. He nicely gifted me a Lapras, which he assured was a clever little ‘Mon.
Next up was my inevitable rematch with Giovanni, but wait… Who’s that closing in? Why it’s Jessie and James once again! Like I have an annoying habit of foiling their plans, they have an annoying habit of failing to prevent me so.
Unfortunately, I once again forgot to heal-up. My rival had weakened my team to just a couple of Pokés left, so some quick in-battle Super Potions and a Revive were put to use.
Once I’d, yet again, removed them, that Giovanni rematch was ahead. After a little trash-talk from the Rocket honcho, I ended his reign over the people of Silph.
Sending him packing shortly after his underlings, I got a very sincere thank you from the boss of Silph, and, after emptying some of my pockets into the conveniently located PC, obtained the catch-23 Master Ball. My Ivysaur decided to take this opportunity to evolve into his final evolution, too.
After a little respite flooring everything in the Fighting Dojo, thanks entirely to Boo’s immunity to those petty little kicks and punches, it was on to Sabrina (not the teenage witch, although she does know psychic-y magic-y stuff…).
EDIT: I picked up Hitmonchan after beating the leader.
In yet another maze of warp pads, I did eventually manage to find my way to her. With all 3 of her Pokés being at a whopping level 50, this was definitely going to be a challenge. I don’t have any bug-types at a decent level, so it was down to my mainstays to really prove their mettle. I made sure to pick up some more Potions and Revives beforehand, and it was a damn good job I did. This certainly made for the most difficult battle I’ve had so far.
Boo was called into battle early, using Hypnosis where possible to slow them down, but being a ghost, didn’t last too long. Neither did Abby C. Pikachu didn’t stand a chance either, and while Wartortle weakened Kadabra, the annoying thing kept using Recover, eventually taking the chance to finish off my water-turtle. Venusaur finished off Kadabra, and did quite a bit of damage to Alakazam, but was taken down eventually. Charmeleon eventually took down a lot of health from Alakazam, but it took some slugging. I managed to revive Venusaur before the end to deal the final blow that earned me that almost elusive badge.
So, after this long post you’re welcome to go away and have a rest. This was a mammoth.
My line-up post Gym battle:
Because I used Boo so regularly in Silph Co., she’s much higher levelled than the rest, making the team a little off balance, but I plan on working on that.
Until next time!